<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Interface Design on Hex4C59's Blog</title><link>http://hex4c59.cc/tags/interface-design/</link><description>Recent content in Interface Design on Hex4C59's Blog</description><generator>Hugo -- 0.150.0</generator><language>zh-cn</language><lastBuildDate>Mon, 23 Mar 2026 17:09:54 +0800</lastBuildDate><atom:link href="http://hex4c59.cc/tags/interface-design/index.xml" rel="self" type="application/rss+xml"/><item><title>工具接口设计：让 Agent 用得好，比让 Agent 用得上更难</title><link>http://hex4c59.cc/agent/tool-interface-design/</link><pubDate>Mon, 23 Mar 2026 11:00:00 +0800</pubDate><guid>http://hex4c59.cc/agent/tool-interface-design/</guid><description>解释为什么 Agent 时代的工具接口不能只追求人类可用，并从粒度、返回值、错误处理与状态管理四个维度给出可落地的设计原则。</description></item></channel></rss>